

The rest of the tech lines up really well, tho'. Deckplans differ, but still, functionally, very close.įurther, the Verse uses a high speed deep space drive, and an atmosphere capable maneuvering drive. I'll note as well: The Firefly class is very much, feature for feature, comparable to the specifications for the Type R Subsidized Merchant in Traveller, but with a second launch added in place of 20 tons of cargo. and Traveller was even produced in local editions for the UK. Space Opera has everything but the right weapons.Īlso, Traveller and Star Frontiers were available worldwide by 1983. Robotech is very light on the slugthrowers, and lacks a mercantile focus.Ģ300, Space Opera, and Traveller have world generation rules, but only Traveller and 2300 have system generation rules. Mechanoids lacks ship rules, and is focused on active duty games. My experience is that SPI games didn't have much of an impact in the UK.Ģ300 was later in the era - summer 1986 - he wouldn't have been playing it during his college career. Universe was not in very wide circulation SPI went bankrupt in 1982, and the Universe game was one of SPI's last RPG products. If we eliminate the games without slugthrowers, we're left with Traveller, 2300, Universe, Mechanoids, and Robotech. Major Sci-Fi games in print included: GDW's Traveller & 2300, Palladium's Mechanoids trillogy & Robotech, FASA's Star Trek, FGU's Starships and Spacemen and Space Opera, TSR's Star Frontiers, and ICE's SpaceMaster, and SPI's Universe. The criteria "major" restricts us to games that were in commercial circulation since his first couple years undergrad were in the UK, that restricts it further He's also stated that he quit playing RPG's after college.

Joss, in an online interview which is no longer on-line, stated that the Firefly verse started as a campaign of a major Sci-Fi RPG.
